Chance Rolls in D&D May Assist You Be a Better Dungeon Master
In my role as a DM, I usually steered clear of extensive use of randomization during my D&D games. My preference was for narrative flow and session development to be guided by deliberate decisions instead of random chance. That said, I chose to try something different, and I'm truly pleased with the outcome.
The Inspiration: Observing an Improvised Tool
A well-known podcast utilizes a DM who frequently requests "luck rolls" from the participants. He does this by picking a polyhedral and defining possible results tied to the number. It's at its core no different from using a pre-generated chart, these are devised spontaneously when a course of events doesn't have a clear conclusion.
I chose to experiment with this technique at my own session, primarily because it seemed interesting and offered a break from my normal practice. The outcome were remarkable, prompting me to reconsider the ongoing dynamic between preparation and randomization in a tabletop session.
An Emotional Story Beat
In a recent session, my party had just emerged from a massive conflict. When the dust settled, a player asked about two friendly NPCs—a pair—had survived. In place of deciding myself, I asked for a roll. I instructed the player to roll a d20. The stakes were: a low roll, both died; on a 5-9, a single one would die; on a 10+, they survived.
The die came up a 4. This triggered a profoundly moving moment where the party discovered the bodies of their friends, still clasped together in death. The group performed funeral rites, which was uniquely powerful due to earlier character interactions. In a concluding reward, I decided that the forms were suddenly transformed, revealing a magical Prayer Bead. I randomized, the bead's magical effect was perfectly what the party required to resolve another pressing quest obstacle. One just plan these kinds of magical moments.
Honing On-the-Spot Skills
This incident led me to ponder if randomization and spontaneity are truly the core of this game. Although you are a prep-heavy DM, your skill to pivot can rust. Adventurers often take delight in derailing the best constructed plans. Therefore, a skilled DM must be able to adapt swiftly and fabricate details in the moment.
Employing luck rolls is a great way to develop these abilities without straying too much outside your usual style. The key is to apply them for low-stakes circumstances that don't fundamentally change the campaign's main plot. For instance, I would not employ it to decide if the king's advisor is a secret enemy. However, I would consider using it to decide if the PCs enter a room right after a key action takes place.
Enhancing Shared Narrative
Spontaneous randomization also serves to maintain tension and create the feeling that the story is responsive, shaping based on their decisions as they play. It combats the feeling that they are merely pawns in a rigidly planned script, thereby bolstering the cooperative aspect of storytelling.
Randomization has always been embedded in the core of D&D. Original D&D were enamored with charts, which suited a playstyle focused on treasure hunting. Even though modern D&D frequently focuses on narrative and role-play, leading many DMs to feel they need exhaustive notes, this isn't always the only path.
Achieving the Sweet Spot
It is perfectly no issue with being prepared. Yet, it's also fine nothing wrong with relinquishing control and allowing the dice to determine certain outcomes rather than you. Authority is a major part of a DM's job. We need it to manage the world, yet we can be reluctant to cede it, at times when doing so can lead to great moments.
My final suggestion is this: Don't be afraid of temporarily losing control. Experiment with a little chance for smaller details. You might just discover that the surprising result is far more rewarding than anything you could have pre-written on your own.